Inscrit le: 04 Nov 2017
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|Posté le: Jeu 28 Déc - 12:27 (2017) Sujet du message: Tilemap - multiple collision groups
I’m trying to use a tilemap, and it seems like they support different tiles having different collision groups, but I can’t get it work. My collision object uses all of the tiles, no matter what group I have them set to in the Tilesource. In fact I can delete all the collision groups in the Tilesource and nothing changes.
Only the settings on the collision object, and which tiles exist seem to matter.
At the moment I just want my floor tiles to have no collision and my walls to have static collision in the group “walls”. Is there some way to do this?
I didn't find the right solution from the Internet.
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